"Get overlapping actors" not return actors of same class where it was called

Hello,
I know it should not return “self” (one reference?), but i have this case:
If i call in “character” bp “get overlapping actors” from capsule, it won’t return any other “character” references (multiplayer game) even if they are overlapping character which called this node… If this is called from lets say “car”, then it will return “character” references. Is this really desired behavior?

Hi Name368,

Could you elaborate a bit more by include some screenshots of the blueprint setup and the results that you are getting? Exact repro steps could help as well, or feel free to upload a small test project if that is easier for you.

This is funny… i solved it when i wanted to send you screenshots…
Problem was that i had 2 characters and one with box collision (wrong overlap settings) but i didnt noticed that because it worked from 1->2 bug not from 2->1… but i swear yesterday i tried to do 2 characters of same class with capsules overlap and i got no output… unbeliavable.
So you can mark this topic as solved :slight_smile: