Help with Packaging

My team and I have been having trouble with packaging our project. We had success with solving most of the problems that have arose, but this most recent error has us stumped. The problem seems to be with a critical widget that is being called within the player pawn. If anyone has any information on what to do to solve this, it would be greatly appreciated. I have attached the output log below.

[link text][1]

116000-logplatformfile.txt (348 KB)

DBMoore,

This is the error I’m seeing within your logs provided:

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:987][  0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:987][  0]LogWindows:Error: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:987][  0]LogWindows:Error: Assertion failed: !DependencyIndex.IsNull() [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp] [Line: 4366] 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:987][  0]LogWindows:Error: Failed to find dependency index for WidgetBlueprintGeneratedClass /Game/FirstPersonBP/Blueprints/DropdownMenu.DropdownMenu_C (WidgetComponent /Game/VirtualRealityBP/Blueprints/BP_MotionController.BP_MotionController_C:RoomSelector_GEN_VARIABLE)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:988][  0]LogWindows:Error: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:988][  0]LogWindows:Error: 
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:988][  0]LogWindows:Error: KERNELBASE.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:988][  0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:989][  0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:94]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:989][  0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:989][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:4366]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:990][  0]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:3953]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:990][  0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2827]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:990][  0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2041]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:990][  0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1547]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:990][  0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:844]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:991][  0]LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1828]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:991][  0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:992][  0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:993][  0]LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:993][  0]LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:993][  0]LogWindows:Error: KERNEL32.DLL
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:993][  0]LogWindows:Error: ntdll.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.11.22-20.32.34:993][  0]LogWindows:Error: ntdll.dll

Did you add anything into your project before this crash occurred? If so, was it relating to your widget blueprints? Please provide additional information so we can try to figure out what’s happening. If you’re able to, please check any changes you made in this project in a newly created project and see if the same error occurs.

Thanks!

I am another member on the team for this project. I can’t remember specifically what changes we made to try and get our project to package but I know we didn’t add anything to those widget blueprints. We, however, cannot simply remove those widgets either because it’s the only thing that allows the player to navigate between levels

I’m way from my computer for the next few days because of the holidays. There was no major changes to the widget class or the instance in the player pawn as far as I remember. I’ll get back to my computer as soon as I can and try moving the changes into a new project.

Try to delete your Intermediate and Saved folders from your project. You might need to reconnect and resave your blueprints that are listed in the errors. Sometimes when the engine versions are updated, certain features are modified or removed and then errors occur.

Let me know once you have more information. Thanks!