Hi I’m making a game that has a selection of a gender of the player and when the gender is picked i want the GameModes to use the pawn class(Mesh) that the player has set for example female he would get spawned with a female character and if he restarts the game he would still have the same character so his choice would save.
Setting varable won’t help because GameMode will reset when you open new level, you can try using SpawnDefaultPawnFor with GameInstance which wont reset and will remember menu selection