Custom trigger volumes in current level loses brush volume when class is modified and hot reloaded
I have a custom trigger volume that inherits from ATriggerVolume. However, any time a modification is made to my custom trigger volume in C++ and I compile/hot reload, the all of the custom volume's brushes completely disappear (and thus no longer detects any overlaps). For now, I switch to a level without the custom volume and compile/hot reload there, as it only seems to affect volumes in the current level. I tested this by making trivial changes like adding a new UPROPERTY to the class.
asked Nov 22 '16 at 11:32 PM in Bug Reports
Thank you for the sample code. I have reproduced this issue and logged a report for it here https://issues.unrealengine.com/issue/UE-39066 . You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Nov 28 '16 at 03:55 PM
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