I have an FBX model that’s crashing out on import with the following log - who do I send the model to?
MachineId:CF93764F471AF3F6C4B44BB1E49E2CEB
EpicAccountId:83b3b38bd2c848c3b40044c5dd961206
Assertion failed: FMath::IsFinite( Q ) [File:d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\Quadric.h] [Line: 614]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_QuadricMeshReduction!TQuadricAttr<29>::Evaluate() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\quadric.h:616]
UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::ComputeNewVerts() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:892]
UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::ComputeEdgeCollapseCost() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:910]
UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::InitCosts() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:398]
UE4Editor_QuadricMeshReduction!FQuadricSimplifierMeshReduction::Reduce() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\quadricmeshreduction.cpp:339]
UE4Editor_MeshUtilities!FStaticMeshUtilityBuilder::ReduceLODs() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:3737]
UE4Editor_MeshUtilities!FMeshUtilities::BuildStaticMesh() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:4031]
UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1367]
UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2221]
UE4Editor_Engine!UStaticMesh::PostLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2511]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:832]
UE4Editor_Engine!UBodySetup::PostLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:856]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:832]
UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1590]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_CoreUObject!UPackage::FullyLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\package.cpp:161]
UE4Editor_UnrealEd!FFbxAttributeInfo::GetContentObject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\fbxsceneimportfactory.cpp:689]
UE4Editor_UnrealEd!SetNodeInfoTypeChanged() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\reimportfbxscenefactory.cpp:154]
UE4Editor_UnrealEd!MarkAssetTypeChanged() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\reimportfbxscenefactory.cpp:178]
UE4Editor_UnrealEd!UReimportFbxSceneFactory::Reimport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\reimportfbxscenefactory.cpp:426]
UE4Editor_UnrealEd!FReimportManager::Reimport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editor.cpp:319]
UE4Editor_UnrealEd!FReimportManager::ReimportMultiple() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editor.cpp:504]
UE4Editor_UnrealEd!FReimportManager::ValidateAllSourceFileAndReimport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editor.cpp:487]
UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteReimport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\assetcontextmenu.cpp:1355]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1042]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:993]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:116]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:522]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:275]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:391]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5010]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4999]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll