11-23 23:29:45.057: A/libc(30149): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 30149 (any.MyProject13)
11-23 23:29:45.085: I/PackageParser(985): com.asus.ime: compat added android.permission.WRITE_EXTERNAL_STORAGE android.permission.READ_PHONE_STATE
11-23 23:29:45.116: V/WallpaperManagerService(638): getWallpaper, path: /data/system/users/0/wallpaper, exist: true
11-23 23:29:45.159: I/DEBUG(306): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
11-23 23:29:45.159: I/DEBUG(306): Build fingerprint: 'asus/WW_Z00A/Z00A_1:5.0/LRX21V/2.20.40.198_20160930_8756_user:/release-keys'
11-23 23:29:45.159: I/DEBUG(306): Revision: '0'
11-23 23:29:45.160: I/DEBUG(306): ABI: 'x86'
11-23 23:29:45.160: I/DEBUG(306): pid: 30149, tid: 30149, name: any.MyProject13 >>> com.YourCompany.MyProject13 <<<
11-23 23:29:45.160: I/DEBUG(306): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
11-23 23:29:45.174: I/DEBUG(306): eax ff85e158 ebx d1ff85e1 ecx 00000001 edx 00000000
11-23 23:29:45.174: I/DEBUG(306): esi 3ce1820b edi b8e15934
11-23 23:29:45.174: I/DEBUG(306): xcs 00000023 xds 0000002b xes 0000002b xfs 00000007 xss 0000002b
11-23 23:29:45.175: I/DEBUG(306): eip 00000000 ebp 3bdc58c2 esp ff85e175 flags 00210246
11-23 23:29:45.175: I/DEBUG(306): backtrace:
11-23 23:29:45.175: I/DEBUG(306): #00 pc 00000000 <unknown>
11-23 23:29:45.273: I/BootReceiver(638): Copying /data/tombstones/tombstone_09 to (SYSTEM_TOMBSTONE)
11-23 23:29:45.287: W/ActivityManager(638): Force finishing activity com.YourCompany.MyProject13/com.epicgames.ue4.GameActivity
11-23 23:29:45.288: E/ActivityManager(638): Invalid thumbnail dimensions: 576x576
11-23 23:29:45.299: W/ActivityManager(638): Exception thrown during pause
11-23 23:29:45.299: W/ActivityManager(638): android.os.TransactionTooLargeException
11-23 23:29:45.299: W/ActivityManager(638): at android.os.BinderProxy.transactNative(Native Method)
11-23 23:29:45.299: W/ActivityManager(638): at android.os.BinderProxy.transact(Binder.java:496)
11-23 23:29:45.299: W/ActivityManager(638): at android.app.ApplicationThreadProxy.schedulePauseActivity(ApplicationThreadNative.java:701)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.ActivityStack.startPausingLocked(ActivityStack.java:852)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.ActivityStack.finishActivityLocked(ActivityStack.java:2782)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.ActivityStack.finishTopRunningActivityLocked(ActivityStack.java:2639)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.ActivityStackSupervisor.finishTopRunningActivityLocked(ActivityStackSupervisor.java:2534)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.ActivityManagerService.handleAppCrashLocked(ActivityManagerService.java:11705)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.ActivityManagerService.makeAppCrashingLocked(ActivityManagerService.java:11602)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.ActivityManagerService.crashApplication(ActivityManagerService.java:12281)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.ActivityManagerService.handleApplicationCrashInner(ActivityManagerService.java:11797)
11-23 23:29:45.299: W/ActivityManager(638): at com.android.server.am.NativeCrashListener$NativeCrashReporter.run(NativeCrashListener.java:86)
11-23 23:29:45.331: I/ActivityManager(638): Process com.YourCompany.MyProject13 (pid 30149) has died
Please verify that your device has enough space for the program to fully install. Check to see if you can update any of the drivers or the Android OS on the device. Don’t forget to check other devices as well. Some devices do better with specific projects than others do, depending on their specs alone.
The game is on my phone 156 MB and it seems full. The phone is 4 GB and 7 GB of SD card free space. I made reset the phone to factory settings, the result has not changed. The build number LRX21V.WW-ASUS_Z00A-2.20.40.198_20160930_8756_user044030427_201501060109. Maybe I made a mistake when building ue4?
Should I perform the manipulation in InstalledEngineBuild.xml? This error only x86 . armv7 runs on the phone. I was a bit surprised that Intel works with armv7 instructions, but x86 is giving error.