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Gold Linker says "File too large" while packaging

This is the error I get when packaging my game (DebugGame). Game is built from source.

G:/NVPACK/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Users/Rael/Documents/Unreal Projects/Swatter 4.12/ MainFrameActions: Packaging (Android (All)): Binaries/Android/Swatter-Android-DebugGame-armv7-es2.so: File too large

Not sure what to do about it.

Product Version: UE 4.12
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asked Nov 23 '16 at 01:39 AM in Packaging & Deployment

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Rael5
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avatar image Sean L ♦♦ STAFF Nov 25 '16 at 03:45 PM

Hey Rael5,

Have you tried building the project for DevelopmentEditor in Visual Studio and then packaging it out?

How are you packaging the game? Are you using the command line or are you using File->Package Project?

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Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

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answered Nov 29 '16 at 04:27 PM

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Sean L ♦♦ STAFF
43.8k 485 152 440

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