Fbx Scene Import - Not showing all materials
When I import my model via scene import, not all the materials are showing in the materials tab. To demonstrate this, I can choose the option to replace all of the materials with a single, bright red material. When I import, there are still multiple parts of the model that have differing materials (they should in theory all be red).
I'd be happy to send the model to someone but I can't post it publicly.
asked Nov 23 '16 at 03:16 AM in Bug Reports
First of all, for proper workflow you would want to import textures manually and create materials for them manually. Second, if you have loads of materials on one mesh, it means the mesh gets redrawn for each additional material it has and thats bad practice.
Best to import everything separately, and set up one master material in which you can change the textures and additional settings in a material instance for all mesh.
answered Nov 23 '16 at 10:30 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here