Emmisive materials not working in-game and in-level bp bug
Today I message with two issues...
On one side I have an emmisive material that loses its glow in-game, whether its in-editor, standalone or build. I have no idea to what's going on... I'll upload two images here:
This is what it should look like. On the left we see a truck with an instanced dynamic material that has a scalar parameter of Emmision to 0.0. On the right, we have the Lamp which only has a standard emmisive material.
In game, however, this is what I get:
The BP values are "nulled out" and the emmisive material loses its emmisivenes...
What is going on?
Thanks guys :)
I'm using 4.12.5
asked Nov 23 '16 at 05:59 AM in Bug Reports
You need to create a dynamic material instance either in construct or the event graph using the searchlight material as a base (or whatever material goes along with the asset). You can then access the parameters of the material and set them in Blueprint. Here is a video series tutorial that we provide for this kind of stuff: https://www.youtube.com/watch?v=srUSDU1u0og
answered Dec 06 '16 at 10:58 PM
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Dec 05 '16 at 02:32 PM
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