Crash when loading a new level from the editor

Every level in project opened fine and run ok individually, but if i switch twice one level to another on the editor, it’s cause crash of editor.

Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1882]
/Game/Maps/tavern.tavern still around trying to load ../../../../../../Projects/high-noon/Content/Maps/TestMap.umap

(Object is not currently rooted)

UE4Editor.exe has triggered a breakpoint.

Hey Shepik,

Could you please provide the following information:

  • Your Machine ID from the Crash Reporter window as well as ensure that you hit Send & Close on the report.
  • Your logs from your project’s Saved->Logs folder after the crash occurs
  • Your dxdiag
  • Repro steps for the issue in a clean project. If you have not tested the issue in a clean project, please do so.

Thank you

We found source of the problem, in 4.13 we created Actor (BP_AIMarker), which we used for our AI.

In “Construct Script” of that actor we creating dynamic material instance for “Text Render Component”, and this is causing the crash of the editor when we change maps in UE 4.14.

MachineId:C3025E3B42EA2F5AD4577EB5C33BC49B

EpicAccountId:42417bc7e89c4c46a3ac2f25628ec7b3

Log and dump crash: logs

DxDiag: dxdiag

Project: markercrash

Repro steps:

  1. Open “MarkerMap” by double click on it in content.
  2. Do step 1 again.
  3. Crash

Hey Shepik,

I’ve discovered the related crash in our database. You can keep track of this issue on our public tracker using the link below:

Have a great day!

It’s 2019 and I’m still having this crash.

I thought this technique was correct, until I tried it again and it failed me. The better fix seems to be: close all open pop-up windows (especially if a last session was restored) > move an object in the scene back-and-forth (not exactly back to its original location, but nearly the same) > save the current level > open a new level.