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Behavior Tree Not Working Properly

Hi, I'm working on my first game and am having trouble with the behavior tree. The game has the player spaceship and an AI spaceship that it has to destroy. The AI should shoot and follow the player. Previously, it did these things, but after working on it one day, it stopped following the player. The shooting works fine, as this is not part of the behavior tree. But the enemy ship will not follow the player. The behavior tree IS running, I tested this with some print commands, but it is not executing the move part. Could the navmesh think the AI is an obstacle, or is something wrong in my code? Anyone have any ideas? Thanks.

Behavior Tree

CustomMoveTo

SetPlayerPos

Product Version: UE 4.12
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bt.png (419.6 kB)
custommoveto.png (495.8 kB)
setplayerpos.png (533.1 kB)
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asked Nov 23 '16 at 02:39 PM in Blueprint Scripting

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zeeman12
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avatar image Stormrage256 Nov 23 '16 at 03:08 PM

Try doing a double check on the values of 'TargetPos' & 'Position' blackboard key selectors from the Behavior Tree Task detail panels.

avatar image zeeman12 Nov 25 '16 at 01:30 AM

I printed the value of these variables and it updated the location of the player correctly.

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