Behavior Tree Not Working Properly
Hi, I'm working on my first game and am having trouble with the behavior tree. The game has the player spaceship and an AI spaceship that it has to destroy. The AI should shoot and follow the player. Previously, it did these things, but after working on it one day, it stopped following the player. The shooting works fine, as this is not part of the behavior tree. But the enemy ship will not follow the player. The behavior tree IS running, I tested this with some print commands, but it is not executing the move part. Could the navmesh think the AI is an obstacle, or is something wrong in my code? Anyone have any ideas? Thanks.
asked Nov 23 '16 at 02:39 PM in Blueprint Scripting
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