So i’ve tracked the issue and fixed on my [fork][1], however due to time constraints i can’t do a pull request right now let alone go deep into the call stack to see why ScreenHeight is zero (for a proper fix)
So this causes SetResolutionScale to set the scale value to inf, thus breaking my slider,
Cheers
[1]:
Hello ,
Thank you for the information provided. However, I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of the issue that is being caused?
Hi Rudy,
Sorry for the late response, yes i was able to reproduce it on a clean project, this is the blueprint i use:
This is the output i get:
LogBlueprintUserMessages: [bugtest_C_0] 100
LogBlueprintUserMessages: [bugtest_C_0] 9,223,372,036,854,775,808
The last value being a formated infinite value
Thanks!
Hello ,
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates.
Link: Unreal Engine Issues and Bug Tracker (UE-39348)
Make it a great day