Jitter movement in multiplayer

Hello everyone,

I’m working on a project, i’m try implement basic sprinting in my multiplayer game. I’m start a listen server, when i’m try sprinting on a client, his movement begin jittering. I do not use “Pktlag”. I tried to increase Net Update Frequence and Net Priority, but it did not help. I’ve looked through the networking documents and tutorials but I can’t really find the solution for my problem. I really can’t find the problem so any help would be appreciated.

This video contains my problem:

Here’s a screenshot of my blueprint:

Your problem is the logic you are using the Character Movement component refers to the Character Component instance on the server and not the client instance you have to refer the Character movement component or the Character.
Character 1 on the client might be not Character 1 on the server. Your problem is that you change the variable inside the character component for the server but not for the client and when it tries to replicate movement it jitters between the movement of the client and the servers because they have different walk speeds.
Hope that helps!

Thank you very much for your help, I fixed it