Hi I’m learning c++ with ue4 and I’ve a little problem:
I created a class (C++) that inherits from player controller and put some methods in and did all the bindings with axis and they are working.
When I try to setup the animation blueprint and I need to get the player controller and cast it to my plaerycontrollercpp it always fail and I can’t figure out why.
Can anyone help me ? I’ve setup the GameMode with my pawn class and my controller class.
I’ve tried to put the ClassSpecifiers “Blueprintable”, still no luck