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Prevent sound to stop being played when destroyed? [C++]

Hello!

I have created a coin class that when being overlapped plays a coin sound using a UAudioComponent and then is destroyed.

 audioComponent->Play();
 Destroy();

The problem is that since the coin is destroyed the coin sound can't be played. So I was wondering if there is any easy/smart way for the coin sound to finish playing even if the object is destroyed?

Any help is appreciated, thanks!

Product Version: UE 4.13
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asked Nov 23 '16 at 08:41 PM in C++ Programming

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StenSven
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Using UGameplayStatics::PlaySound2D solved this

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answered Nov 24 '16 at 07:52 AM

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StenSven
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