Doonce forever

hey i wanted to make like a tutorial level to open up when you fist press play on the game but from then on after that when you open the application it loads just level 1.Is that possible with blueprints? all i could think of was a do once but once the game is opened again wouldn’t it just happen again

The way I’d approach this is by using a save game slot.

Have a read of this article:

https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/

You’d use a specific savegame item for remembering that the tutorial has been passed. You can also use it to save gameplay options. The correct place to do this would indeed be in the game instance.

Hope this helps :slight_smile: