Vive HMD height varying with start ups
I've been having issue on 4.13 and 4.14 where everytime I start the game my height is different, typically with the floor being too high for real life. I get a variance of up to 30cm between starting up the game (in editor and packaged). Once the game starts the offset is steady, except in a case where the broadcast stops for a second and the floor location will change. I am setting the tracking origin as the floor
This is causing a lot of issue with trying to scale a character to player height. I'd like to get to the data straight from SteamVRHMD but can't access it as the headers are all in private. Are there any fixes/known bugs/debugging information anyone can provide?
asked Nov 24 '16 at 03:06 AM in VR
Try doing the setup again for your room in SteamVR.
Also how did you implement VR within your project. In mine i have a pawn which i drag and drop into the scene, and set it to player 0 and dissable player start.
I only encountered your problem once and it was instantly fixed by redoing the room scaling/setup in steamVR.
answered Nov 24 '16 at 10:32 AM
Use Set Tracking Origin and set it to Floor Level. If you are using PlayerStarts, trace down to the floor and set the Pawn's location to the impact point.
answered Nov 25 '16 at 12:19 PM
By the means of asking the player, to e.g. place the contoller on the floor, to measure the "fluctuation", or did you found a smarter "floor correction"?
answered Feb 14 '17 at 10:13 AM
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