Why Destructible Mesh Actors make FPS slow
Hi. Destructible meshes are actually a bunch of shard meshes in a collection, so I recommend making a modular blueprint with a static mesh variable and a destructible mesh variable. Then, on construction script, set a static mesh component to the mesh in the static mesh variable, when you fire an event in the blueprint, destroy the static mesh component and create a DM component with its mesh set to your destructible mesh variable. For instance, when you left click line trace, if hit actor is dynamic mesh destruction actor, as dynamic mesh desruction actor, call event programmed to break it. So, if you wanted to break a window you made, simply you would left click and it would break. (You may need to add impulses to have the mesh shatter.
answered Dec 15 '16 at 07:59 PM
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