Hello,
I am writing code on UE 4.12, which involves using a spline mesh component as a “wall” (manipulating its EndPosition), and making this wall interact with other actors on the scene. The game is oriented on mobile devices, and I am testing it on iOS (iPad Air 2 running iOS9).
Now, on PC and Mac, the splineMesh components that I create during runtime this way:
do indeed overlap or Hit (the code above is aimed at Hit events generation, but I also had a working version where splines would OverlapAllDynamic and generate overlap events no probs), invoking handlers you can see in the code.
Note: I am disabling collision during component creation, but enable it later in the runtime:
However, on iOS device (iPad), the spline meshes do not overlap or hit anything - my handlers do not fire up at any point on any type of objects on the scene overlapping the splines.
Is this a known bug?
P.S: During my previous experiments with spline meshes, I did let them affect the navigation, and both on computers and iOS devices spline meshes would create navigation obstacles in runtime just fine.