How to use comparaison operator in post process
As GPU are not meant to do branching, we usually use Lerp to avoid using 'if' statements
in blueprint, there is 'if' statements, but no individual compare operators, is there a reason ? ( compiler translate automatically to lerp the if statements ?
Are they available and i'm missing them somehow ?
asked Nov 24 '16 at 02:29 PM in Rendering
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