How can I make a water volume that changes the animation and allows the player character to float on top?
I'm trying to make a water volume that I can reuse throughout my game that will allow my character (a duck) to float on top and move along it, with believable bobbing. I can't get the physics volume buoyancy to look natural at all, and it isn't triggering an animation change in my character anim BP. Thanks very much!
asked Nov 24 '16 at 02:40 PM in Blueprint Scripting
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