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How can I make a water volume that changes the animation and allows the player character to float on top?

I'm trying to make a water volume that I can reuse throughout my game that will allow my character (a duck) to float on top and move along it, with believable bobbing. I can't get the physics volume buoyancy to look natural at all, and it isn't triggering an animation change in my character anim BP. Thanks very much!

Product Version: UE 4.13
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asked Nov 24 '16 at 02:40 PM in Blueprint Scripting

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jusonator
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