Visual Studio 2017 - NETFXSDK path in ue4.sln
Greetings. Recently Master was patched to be compatible with VS2017. But for some reason, on my system project got generated w/o path to NETFX (both, include and libs). It's required by UnrealLightmass.
Now is not a part of paths in the project. I was able to add paths manually, but I feel that this may be a non-proper solution (I have no clue how NMAKE works).
As well, VS now has no default include paths ("VC++ Derictories editing in Tools > Options has been deprecated." says vs).
Since UE4 been finally ported to VS2017 this topic may be closed.
answered Jul 27 '17 at 02:13 AM
Posting for the benefit of those running into the same situation today. This question was a top Google search result for my problem. For myself, I needed to compile 4.17 on a machine with VS2017. And for the life of me I couldn't get it to work. It kept saying that it couldn't find metahost.h.
But here's the trick. Run the command "GenerateProjectFiles.bat -2017". This will give you a Visual Studio 2017 solution for the Engine.
After I did that, all my compilation errors disappeared.
answered Dec 13 '17 at 11:20 PM
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