x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

4.14 Lighting Scenarios VR Lag

Hi, I just wanted to test the new "Lighting Scenarios" Feature in my VR project, where I want to replace a lot of static lighting.

So I implemented it the way suggested in the 4.14 release notes and it works fine but I can see a noticable lag, when loading /unloading the stream levels (also tried different settings for streaming) The main problem is that if there is a lag in the game, my vive VR headset will stop tracking and I will see the VR background for a second.

Is there a way to make this transition more smooth especially for VR?

Thx,

Michael

Product Version: UE 4.14
Tags:
more ▼

asked Nov 24 '16 at 04:52 PM in VR

avatar image

Allonan
34 1 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

duunno how make it fast, but you can make fade-in/fade-out in this moments?

more ▼

answered Jan 28 '17 at 02:42 PM

avatar image

Etherlord
26 1 5 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

bump 4.15 the same, I think it's level streaming load/unload issue.

It's very frustrating , because on this levels a few static light,

STUFFS, please comment it, i think it's bug

more ▼

answered May 24 '17 at 11:07 AM

avatar image

6r0m
424 17 16 26

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

You probably want to load the new scenario first and uncheck make visible on load so youhave more control on when it appears.

So separately set its visibility to true after you set the visibility to false for the old Lighting scenario

in BP it's Get Streaming Level > Set "Should be visible"

This way the transition will be fast because they are both loaded already. You can then unload the old lighting scenario afterwards

You may still get a flicker as you switch the visibilty on each but you could hide that with a fade to black.

more ▼

answered May 24 '17 at 05:49 PM

avatar image

gelliott
273 7 8 17

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question