Hi, I just wanted to test the new “Lighting Scenarios” Feature in my VR project, where I want to replace a lot of static lighting.
So I implemented it the way suggested in the 4.14 release notes and it works fine but I can see a noticable lag, when loading /unloading the stream levels (also tried different settings for streaming)
The main problem is that if there is a lag in the game, my vive VR headset will stop tracking and I will see the VR background for a second.
Is there a way to make this transition more smooth especially for VR?