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ambient occlusion doesn't work with shadows

Hello! I have issue with AO on my model. I have scene with HDR environment and couple of pointlights.

So, when Cast shadow is on ( On point light) - there is no ambient occlusion in Light radius of this light. ( screen shot attached). When Cast Shadow is off - there is visible AO.

Buffer visualization shows nice AO on the model, but its wierd in some place - for example on hip metal pad

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Product Version: UE 4.12
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asked Nov 24 '16 at 07:51 PM in Rendering

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avatar image SkyGround Jan 30 '17 at 08:19 AM

So, no one know ?

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