UMG button stops working as soon as I click inside player window

Hi, here is a really Odd behavior I encoutered?

I have this blueprint which spawns a button:

116293-bug.png

And this behaviour happens:
-the button works untill I click in the actual game window (when the mouse moves away from the button, thats when I am clicking the game window).
-Then I tab out of the game window, minimize the editor which I tabbed too (represented as glitching by fraps)
-and then the button works again, untill I click once more in the game window at which point it stops working again.

Video:[Widget Bug][2]

Also, When I click the button (before clicking in its client window, obviously), the server prints as : “Server” but Client 1 prints as “Client -2” (Client minus two). Who the hell is Client minus 2?

Hello ,

The reason you can no longer click your button once you click inside the game window is because you are missing the set show mouse cursor node. This Node will allow the mouse to continue to display when clicking on the game window, rather than have your mouse disappear.

The set show mouse cursor node can be found by pulling from the get player controller node.

Hope this helps, and happy developing!