Dropping item in UMG list results in expanding a collapsed list

Hi there, I’ve been following Epics playlist on Blueprint networking and found when making the required widgets, when ever a new item is added to a list, it will expand everything in the stack rather than adding the new item.
Compiling the widget also has the same situation.
in the videos it showed collapsed buttons to remain collapsed, I was wondering if this is a 4.14 issue?

Hello The_Valeyard,

After doing a bit of digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-37121)

Make it a great day

The issue claims to be fixed, but I still experience this in 4.14.0. Is there maybe a setting that I should know of or has the bug been re-introduced somehow?

Hello AesusMasson,

If take a look at the target fix listed on the public tracker you will see that this issue was not resolved in 4.14.0 and that it is targeted for 4.15. I hope that this information helps.

Make it a great day

Oooh, totally missed that. Thanks a lot! :slight_smile:

THIS IS NOT FIXED !!! IM ON V. 4.16 and still dose this. You now how much i yell about this. My god. Simple fix most likely and someone did it wrong.

NOT FIXED v.4.16

Hello ,

The issue mentioned on this thread appears to no longer be occurring on my end. Could you create a new thread with a detailed set of steps on how to reproduce this issue in a clean project? You can then provide a link that new thread in a reply here so that someone can follow up.