Hi,
I try paste nodes from a material into an empty material in another project. The engine silently crashes each time after doing so.
How to reproduce:
- Create a new material
- Paste these nodes: http://pastebin.com/SzaMPxQe
- UE should close instantly
Copied nodes refer to the original material, which is later missing (obviously), leading to a crash.
My PC: Windows 10, Intel Xeon E3-1240 v3, 16 GB RAM, NVidia GeForce 760 GTX
[2016.11.25-00.47.13:727][678]LogLinker: Can't find file '/Engine/Transient'
[2016.11.25-00.47.13:727][678]LogProperty:Warning: ObjectProperty /Script/Engine.MaterialExpression:Material: unresolved reference to 'PreviewMaterial'/Engine/Transient.Mat_BodyHit_v01''
...
[2016.11.25-00.47.13:931][678]LogCrashTracker:
[2016.11.25-00.47.13:931][678]LogWindows:Error: === Critical error: ===
[2016.11.25-00.47.13:931][678]LogWindows:Error:
[2016.11.25-00.47.13:931][678]LogWindows:Error: Fatal error!
[2016.11.25-00.47.13:931][678]LogWindows:Error:
[2016.11.25-00.47.13:931][678]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000f8
[2016.11.25-00.47.13:931][678]LogWindows:Error:
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-MaterialEditor.dll
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-MaterialEditor.dll
...
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-Slate.dll
...
[2016.11.25-00.47.14:233][678]LogExit: Executing StaticShutdownAfterError
[2016.11.25-00.47.14:235][678]LogWindows: FPlatformMisc::RequestExit(1)