UE 4.14.0 crashes when pasting material nodes

Hi,

I try paste nodes from a material into an empty material in another project. The engine silently crashes each time after doing so.

How to reproduce:

Copied nodes refer to the original material, which is later missing (obviously), leading to a crash.

My PC: Windows 10, Intel Xeon E3-1240 v3, 16 GB RAM, NVidia GeForce 760 GTX

[2016.11.25-00.47.13:727][678]LogLinker: Can't find file '/Engine/Transient'
[2016.11.25-00.47.13:727][678]LogProperty:Warning: ObjectProperty /Script/Engine.MaterialExpression:Material: unresolved reference to 'PreviewMaterial'/Engine/Transient.Mat_BodyHit_v01''
...
[2016.11.25-00.47.13:931][678]LogCrashTracker: 
[2016.11.25-00.47.13:931][678]LogWindows:Error: === Critical error: ===
[2016.11.25-00.47.13:931][678]LogWindows:Error: 
[2016.11.25-00.47.13:931][678]LogWindows:Error: Fatal error!
[2016.11.25-00.47.13:931][678]LogWindows:Error: 
[2016.11.25-00.47.13:931][678]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000f8
[2016.11.25-00.47.13:931][678]LogWindows:Error: 
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-MaterialEditor.dll
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-MaterialEditor.dll
...
[2016.11.25-00.47.13:931][678]LogWindows:Error: UE4Editor-Slate.dll
...
[2016.11.25-00.47.14:233][678]LogExit: Executing StaticShutdownAfterError
[2016.11.25-00.47.14:235][678]LogWindows: FPlatformMisc::RequestExit(1)

Hey Oskar,

So I attempted to reproduce the crash using the information provided, and on two different machines (Windows 10 and Windows 7) but did not get the crash to occur.

Could you provide me with your full crash logs and any additional information you could have potentially left out in your initial post?

Let me know if you have further questions.

Thank you,