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Packaging Error AutomationTool Win-64

Hello! I met some problem when I package my own project as well as default examples. OS:Win8.1 64-Bit VS2015

It has been confusing me for two weeks.Need Help,Thank you.

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/InventShooter/InventShooter/InventShooter.uproject BuildCookRun -nocompileeditor -nop4 -project=F:/InventShooter/InventShooter/InventShooter.uproject -cook -stage -archive -archivedirectory=F:/Output -package -clientconfig=Development -ue4exe=UE4 Editor-Cmd.exe -SkipCookingEditorContent -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output -compile UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\DotNETUtilities.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationUtils.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: Localization.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: Android.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: CSC : error CS0016: δ��д������ļ���f:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\BuildGraph\obj\Development\BuildGraph.Automation.dll��--����һ����������ʹ�ô��ļ��������޷����ʡ� �� [F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj] UATHelper: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: MobileDeviceInterface -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: IOS.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: Linux.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: Mac.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll UATHelper: Packaging (Windows (64-bit)): MSBuild: XLocLocalization.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.038271s to run MSBuild.exe, ExitCode=1 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to build "F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\Scripts\UAT.proj": UATHelper: Packaging (Windows (64-bit)): DotNETUtilities -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\DotNETUtilities.dll UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UATHelper: Packaging (Windows (64-bit)): AutomationUtils.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationUtils.Automation.dll UATHelper: Packaging (Windows (64-bit)): AllDesktop.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll UATHelper: Packaging (Windows (64-bit)): Localization.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll UATHelper: Packaging (Windows (64-bit)): OneSkyLocalization.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll UATHelper: Packaging (Windows (64-bit)): AutomationScripts.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll UATHelper: Packaging (Windows (64-bit)): Android.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll UATHelper: Packaging (Windows (64-bit)): CSC : error CS0016: δ��д������ļ���f:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\BuildGraph\obj\Development\BuildGraph.Automation.dll��--����һ����������ʹ�ô��ļ��������޷����ʡ� �� [F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj] UATHelper: Packaging (Windows (64-bit)): HTML5.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll UATHelper: Packaging (Windows (64-bit)): MobileDeviceInterface -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll UATHelper: Packaging (Windows (64-bit)): IOS.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll UATHelper: Packaging (Windows (64-bit)): Linux.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll UATHelper: Packaging (Windows (64-bit)): Mac.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll UATHelper: Packaging (Windows (64-bit)): TVOS.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll UATHelper: Packaging (Windows (64-bit)): XLocLocalization.Automation -> F:\UnrealEngine-4.14\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.ScriptCompiler.FindAndCompileScriptModules(String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders) 位置 F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\ScriptCompiler.cs:行号 173 UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.ScriptCompiler.FindAndCompileAllScripts(String ScriptsForProjectFileName, List`1 AdditionalScriptsFolders) 位置 F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\ScriptCompiler.cs:行号 82 UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.Automation.Process(String[] Arguments) 位置 F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 486 UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.Program.MainProc(Object Param) 位置 F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\Program.cs:行号 135 UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) 位置 F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 704 UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.Program.Main() 位置 F:\UnrealEngine-4.14\Engine\Source\Programs\AutomationTool\Program.cs:行号 59 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.14
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asked Nov 25 '16 at 06:08 AM in Packaging & Deployment

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Lilinayuy
21 2 3 3

avatar image Samantha Sutton ♦♦ STAFF Nov 30 '16 at 10:33 PM

Lilinayuy,

  • Is this happening only in this project?

  • If you're not sure, please try to create a new blank project and package.

  • Is this happening in a blueprint or a c++ project? If it's happening in one, try the other, please.

  • Does this only happen in 4.14? Or has it happened in 4.13 as well?

Please delete your Intermediate and Saved folders from your project and try to repackage. Let me know if that does not work.

Thanks!

avatar image Samantha Sutton ♦♦ STAFF Dec 05 '16 at 04:55 PM

Hey Lilinayuy,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

avatar image Lilinayuy Dec 27 '16 at 06:41 AM

Sorry for take a long time to response. The problem happened in all C++ project. Include new project without modifying. Blueprint projects seems works well. I used 4.7 one years ago and could package successfully. I‘m now downloading v4.14.1 to have a try.

avatar image Samantha Sutton ♦♦ STAFF Dec 28 '16 at 10:27 PM

Let us know if 4.14.1 works well for you. Thanks!

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4.14.1 failed. But finally I got the point. I should run ue4-editor.exe directly then open the project instead of run the project from Visual Studio. In this way, Everything is OK. I can package my project now. Thank you for your help~

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answered Dec 29 '16 at 07:36 AM

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Lilinayuy
21 2 3 3

avatar image Samantha Sutton ♦♦ STAFF Dec 29 '16 at 03:14 PM

You're welcome. Let us know if you have any additional questions.

avatar image Malloc007 Mar 10 '17 at 08:15 AM

Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\work\code\SockeTestDemo\SockeTestDemo.uproject; see log C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Log s\D+Epic+Epic+Games+UE_4.15\Cook-2017.03.10-16.12.52.txt UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): 在 AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): 在 Project.Cook(ProjectParams Params)

avatar image maraman26 Mar 04 '18 at 01:15 PM

I get the same error, were you able to resolve it?

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