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How can I setup a Login() verification asyncronously?

Looking at the AGameMode::PreLogin() & ::Login() code, they are syncronous methods that are expected to return immediately and have a string that defines if the login succeeds or fails.. Is there a way to do this process asyncronously?

For instance, players connect to a server & pass an authentication or steamID, the server needs to authenticate the user and load the user's data from a DB/file. Which may take up to a few seconds. And we dont want users to be able to login / create players without authentication.

Whats the proper / suggested way for asyncronous login processes?

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asked Jun 05 '14 at 10:50 PM in C++ Programming

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Helius
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