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VR Set Splash Screen not working

I have the following connection using only the things available in the VR template. Unfortunately, the Vive White Room still appears during the level transition.

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Product Version: UE 4.14
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asked Nov 25 '16 at 11:40 AM in Bug Reports

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avatar image HEGI Nov 25 '16 at 12:43 PM

Got the same problem with the splash screen. I have not tested it on oculus or psvr, but for SteamVR it does not work as intended.

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2 answers: sort voted first

Hello Wufasa,

I was able to reproduce this issue on our end. I have written up a report and I have submitted to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-39216

Make it a great day

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answered Nov 30 '16 at 10:11 PM

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Rudy Q ♦♦ STAFF
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avatar image Wufasa Dec 01 '16 at 02:08 AM

Many thanks! Hope this gets fixed soon!

avatar image sranck Jan 29 '17 at 11:50 PM

Note that this issue has now been flagged as Won't Fix for some reason.

avatar image Alwaysusa Sep 08 '17 at 05:25 AM

Worth noting that the suggested work around does not work, at least with SteamVR. If you use ShowSplashScreen manually, you will still get the SteamVR default room as the new level opens.

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Please refer to https://docs.unrealengine.com/latest/INT/Platforms/VR/SplashScreens/

And more specifically the part about the texture compression settings for Steam VR to work.

'If you are targeting SteamVR, you will need to make sure that you set the Compression Settings of the Texture you are using for the Splash Screen to UserInterface2D(RGBA) or it will not be displayed when the Splash Screen is called.'

If this is not set to the correct option then nothing will appear and you will receive the same symptoms as the OP

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answered Feb 04 '18 at 05:11 PM

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