VR Set Splash Screen not working

I have the following connection using only the things available in the VR template. Unfortunately, the White Room still appears during the level transition.

Got the same problem with the splash screen. I have not tested it on oculus or psvr, but for SteamVR it does not work as intended.

Hello Wufasa,

I was able to reproduce this issue on our end. I have written up a report and I have submitted to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-39216)

Make it a great day

Many thanks! Hope this gets fixed soon!

Note that this issue has now been flagged as Won’t Fix for some reason.

Worth noting that the suggested work around does not work, at least with SteamVR. If you use ShowSplashScreen manually, you will still get the SteamVR default room as the new level opens.

Please refer to https://docs.unrealengine.com/latest/INT/Platforms/VR/SplashScreens/

And more specifically the part about the texture compression settings for Steam VR to work.

‘If you are targeting SteamVR, you will need to make sure that you set the Compression Settings of the Texture you are using for the Splash Screen to UserInterface2D(RGBA) or it will not be displayed when the Splash Screen is called.’

If this is not set to the correct option then nothing will appear and you will receive the same symptoms as the OP