Cross compile for Linux from Windows
I'm trying to package my game for Linux. I'm following steps described here: https://wiki.unrealengine.com/Compiling_For_Linux
So far I've done:
After that I'm redirected to some outdated UE4 website about packaging game. Did I missed something?
After setting the environment variables, did you also re-generate project files for your engine? Once you've done this, you should find the Linux option in the solution platform dropdown inside Visual Studio. With this you can compile the project for Linux which should allow the package process to complete successfully.
answered Nov 29 '16 at 05:06 PM
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