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Add Force at Location Precise


I'm working on a hovercraft, on the Ocean Community Project. The hovercraft has to be an acotr and not a pawn so that it can have the buoyancy working with the sea. So far, I've made it possible to control the hovercraft. I'd like to use the Add Force node, to turn, go forwards or backwards. How can I find the perfect coordinates for my Add Force at Location node to work? Trial and error doesn't work... Cheers,


Product Version: UE 4.12
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asked Nov 25 '16 at 02:43 PM in Blueprint Scripting

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avatar image Adnoh Nov 25 '16 at 05:25 PM

which coordinates are you looking for? force or Location ? For Location I would use a bone or socket so you always can get it's Location for the node

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I agree with Adnoh... though you also could add up a scene component in your actor's blueprint, posiition it as necessary and use its location (and or rotation) for force

also, depending on your setup, you may consider using Physics Thruster components: activating/deactivating/setting thrust strength etc

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answered Dec 18 '17 at 07:00 AM

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