Performance: Many Actors vs One Actor with many Components
I am planning my implementation of a big feature, where I could either use Components or Actors for the 'logic'. So I am wondering if there is a performance drawback, from placing lots of individual Actors in the Level compared to only a few Actors, that each have a lot of Scene Components.
asked Nov 25 '16 at 02:58 PM in Using UE4
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