I have created an Actor with a SplineComponent, that dynamically adds SplineMeshComponents for each SplineComponent Segment. The SplineMeshComponents are added in my Actors OnConstruction function:
virtual void OnConstruction(const FTransform & Transform) override;
When I place the Actor in the Level and change the SplineComponent the OnConstruction function is not called. It is only called, when I change the SplineComponent’s ‘Input Spline Points To Construction Script’ flag. Even if I leave that flag on true, OnConstruction is not called when I change the SplineComponent.
I am printing to the Log every time OnConstruction is called, so I know for sure, that OnConstruction is called twice when the Actor is placed in the level and when I click on the SplineComponent’s flag in the Details Panel.
UE_LOG(LogAttackPath, Verbose, TEXT("%s created %d SplinePathMeshes."), *GetName(), SplinePathMeshes.Num());
Any ideas?