Audio component doesn't play entire sound file on mobile.

I have a blueprint that uses an audio component to play a single sound file when triggered by a custom event. In the editor everything works as expected, but when I build for Gear VR some audio files are cut short by a second or two. Everything was working properly in 4.10 but after I moved the project to 4.14 I’m having this problem. These narration sounds are played one after the other and are mostly driven by matinees.

Any help would be appreciated, thanks.

Hi ,

So far I’ve not been able to reproduce this with an S6 or S7edge using Mali and Adreno chipsets. I see you also mention that this happens with “some audio files.”

Can you provide a set to steps to reliably reproduce this or a sample project that can reproduce, even if sporadically? Can you also list the devices and model numbers that you’ve tested with?

Thanks!

Tim

Hi Tim,
This is happening on two different S7s Model # SM-G930F. They are getting cut off about a second short, I worked around it by adding a second of silence to the end of each clip. I have a BP actor that plays a clip using an audio component, and OnAudioFinished, it calls play on the next actor. It may be an artifact from upgrading the project from 4.10 to 4.14.

So far I’ve not been able to reproduce the issue on my end. If you have a sample project that can reproduce this and are willing to share I can take a further look.

After creating multicast and revoking back add audio component suddenly stopping play sound on PC only backup help to play sounds again.