Packaged build crashes after 30 seconds
My packaged build consistently crashes after 40 seconds, even when there is no user input, something just seems to trigger a crash. On several builds the log would simply stop and not give me any useful message but this time it did log something useful
It should be noted that when using my pawn's parent class (BasePlayerClass) it doesn't crash, but when switching back to its more functional child (BasePlayerClass_BP) it does crash. However even when I disable tick and unhook any events from Event-Begin-Play it still crashes after 40 seconds each time even with no player input (I have no events or functionality triggering). And my main menu level with my main menu pawn doesn't crash ever, however my playable level with my main-menu-pawn still causes a crash, so it can't be my pawn. So something odd is happening.
The full log is attached below, any help would be greatly appreciated.
I never figured out the problem. Upgrading the engine version solved the crashes. I did not change any assets, simply upgraded the engine, must have been a bug somewhere on the engine side. I was using 4.13.1, I upgraded to 4.13.2 and it does not crash now.
answered Dec 01 '16 at 03:46 PM
It sounds like the asset definitely has something going on with it. Here's what I'd recommend:
Try creating a new project and creating that asset from scratch. With each addition, try to package and play the game to see if it crashes. When the crash occurs, then you'll know exactly what addition is causing the error. If it does not crash once the asset is completely recreated, you can chalk it up to a corrupted asset, most likely.
Let me know if you have any further questions.
Have a great day
answered Dec 01 '16 at 02:39 PM
Sean L ♦♦ STAFF
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