My packaged build consistently crashes after 40 seconds, even when there is no user input, something just seems to trigger a crash. On several builds the log would simply stop and not give me any useful message but this time it did log something useful
[2016.11.26-07.05.39:717][957]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.11.26-07.05.39:717][957]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.11.26-07.05.39:718][957]LogWindows:Error: === Critical error: ===
[2016.11.26-07.05.39:718][957]LogWindows:Error:
[2016.11.26-07.05.39:718][957]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 721]
[2016.11.26-07.05.39:718][957]LogWindows:Error: Rendering thread exception:
[2016.11.26-07.05.39:718][957]LogWindows:Error: Fatal error!
[2016.11.26-07.05.39:718][957]LogWindows:Error:
[2016.11.26-07.05.39:718][957]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
It should be noted that when using my pawn’s parent class (BasePlayerClass) it doesn’t crash, but when switching back to its more functional child (BasePlayerClass_BP) it does crash. However even when I disable tick and unhook any events from Event-Begin-Play it still crashes after 40 seconds each time even with no player input (I have no events or functionality triggering). And my main menu level with my main menu pawn doesn’t crash ever, however my playable level with my main-menu-pawn still causes a crash, so it can’t be my pawn. So something odd is happening.
The full log is attached below, any help would be greatly appreciated.