Run custom Actor's custom event from a Widget Blueprint

I am building my Night-Day system. I have a TimeOfDay Actor Blueprint that contains the timeline and is linked to the BP_Sphere to control the sun position and all that fun stuff. This all works great.
I wanted a slider so I could adjust the Time of Day in game for debugging purposes so I made a Widget that has the time on it and a slider. The time works great, the slider however is not. I am trying to run a custom event in the TimeOfDay actor from the Widget “OnValueChange” but it will not run it. The custom event is “ResetTimerFromSlider”.
I made a variable with the TimeOfDay Actor reference and then linked it to the custom event I want to run.

Can anyone see what I am doing wrong?

Have you tested if the execution flow arrives at your function? Add a breakpoint and see if it does.
If it does check the value of TimeOfDayActor. If it is None you have not properly passed your actor’s value into the variable. Where do you spawn the widget and how do you pass it the reference to your actor?

Can you please show your whole graph?

Yes I did a print string and nothing passes. The reference is the variable (Actor TimeOfDay).

Fixed it. I used Event Dispatchers…I never think of this… I was able to find it after some digging on the forums.
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I would but I erased it all when experimenting… I did figure it out however.