input actions calls when hitting button of UMG

hey guys i wondered if this is a bug or not ,

in my game i create a widget with buttons ( spells) when i HOLD the Spacebar.

when i now ,while holding spacebar, click on a button of the widget , it casts the release note of spacebar. when i then release spacebar it casts the release note again.

i guess this is not what it should work like. it disturbs me, because after the button press i change to another enum state where i chose a character to aim the spell. but it wont go to that point because it resets on pressing the button because it fires the release note.

anyone else had this problem yet?

P.s : i used key down/pressed/released bools , but those also fire wrong when the button is pressed (while holding spacebar input)

cant the engine manage key holds and widget inputs at the same time?
a delay of 0.2 would fix this but it isnt instant anymore and wont fit into my needs and makes more problems.

Hi Erytriel,

This sounds like you have your widgets set to “Is Focusable” make sure this is unchecked so that the widgets don’t interfere with keyboard inputs.

Let me know if that helps,

Ed

you mate, are the one who deserves the triforce of courage. awesome. works like a clock :slight_smile: