How to make an AI follow a Spline Path?
I have a partially done AI system, the car will go after an actor class in their raycast area, but now I need a way to make it follow an Spline Path, simply inserting it will make the vehicle go to the root of the spline, and I also didn't use the NavMesh system (I've heard that it doesn't work with cars actually)
Here is the Blueprint part where it finds the specific actor
asked Nov 26 '16 at 09:23 PM in Blueprint Scripting
Hi, have you solved?
answered May 03 '17 at 01:53 PM
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