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How to make an AI follow a Spline Path?

I have a partially done AI system, the car will go after an actor class in their raycast area, but now I need a way to make it follow an Spline Path, simply inserting it will make the vehicle go to the root of the spline, and I also didn't use the NavMesh system (I've heard that it doesn't work with cars actually)

Here is the Blueprint part where it finds the specific actor

alt text

Product Version: UE 4.14
bp_ai.png (58.2 kB)
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asked Nov 26 '16 at 09:23 PM in Blueprint Scripting

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Hi, have you solved?

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answered May 03 '17 at 01:53 PM

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avatar image HuoCrazeh May 18 '18 at 07:54 PM

Hello I have been learning splines as of late and i have a character spline and it may be similar just might have to add your own touches

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