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How to enable collision to a custom static mesh?

Hi..

I'm so rocky here in unreal, i'm trying to create a custom mesh that looks like a Room, with doors, walls, a floor and that, but when the player steps, it's like it doesn't have collision. And I tried to change collision configuration to all combination possible, as far as I understand Block All should work but the actor is overlapping.

What I did:

  1. I create a floor and walls in the level.

  2. Selected all meshes, right click, create statick mesh.

  3. Drag into level my new statick mesh that looks like a room.

  4. Activate phisics

  5. Try to walk inside my new mesh.

what should be the best approach to do this? my idea is to create lot's of rooms templates, what should I do to achieve this?

alt text

Thanks.

Product Version: UE 4.14
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asked Nov 26 '16 at 10:59 PM in Using UE4

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leofucci
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I did this, and worked ok.

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answered Jul 17 '17 at 08:35 PM

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leofucci
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