How to enable collision to a custom static mesh?
I'm so rocky here in unreal, i'm trying to create a custom mesh that looks like a Room, with doors, walls, a floor and that, but when the player steps, it's like it doesn't have collision. And I tried to change collision configuration to all combination possible, as far as I understand Block All should work but the actor is overlapping.
What I did:
what should be the best approach to do this? my idea is to create lot's of rooms templates, what should I do to achieve this?
asked Nov 26 '16 at 10:59 PM in Using UE4
I did this, and worked ok.
answered Jul 17 '17 at 08:35 PM
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