Teleporting black screen?

When I teleport to 0.0.0 I get a strange black screen?

Heres a video to look at the problem in action.
[video][3]

sure give me a moment installing 4.14 should take about 10 mins

What happens if you teleport to <10, 10, 10>? Can you show me a screenshot of that?

This does not really answer his question though. It is just an alternative way to teleport the pawn.

I would code it like this:

Make a new object, call it Teleporter.

  • Give it a box collision, go too the details of that box and click the event “on overlap” (set collision “overlap pawn only”)
  • Create an Arrow(or billboard) call it Exit node
  • Drag off the overlap event spawn node > teleport
  • Spawn and Attach “get player char” node too the target of teleport
  • Grab from the top right components “Exit node” drag it into the graph
  • Drag off that and type “get world location” attach that too the teleport

Anytime you spawn a Teleporter go in the details of that object and move the Exit Node anywhere you want.


You want the exit nodes too be a child of an actor so they can be referenced automatically.

You can also make an array of exit nodes that way.

Your problem looks like your falling in the abyss because the location is in the floor, you want the capsule too be more then 50% above the floor.

The method I described lets you visualize the exit node.

Sure lol if you can make it in blueprints that would be greatly appreciated. :slight_smile:

I figured it out!!!
It turns out it was just a glitch with the spectator cam once I made a real char then it worked perfectly.