Please can anyone elaborate on what might be culprit of this error?
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Started this error after I added new C++ class to project which resulted in editor crash without finishing recompile (class *.cpp and *.h showed up in VS just fine) after recompile in VS (no error there in log) cant load project anymore.
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Editor crashes every time while loading project at 70%
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I’m not using any create new functionality in my actor classes. Everything is standard Actor constructors.
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VS project compiles fine without any error
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Build and Rebuild solution does not changed a thing.
[2016.11.27-11.15.30:350][ 0]LogWindows:Error: Fatal error: [File:C:\Git\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2488]
[2016.11.27-11.15.30:350][ 0]LogWindows:Error: UObject(const FObjectInitializer&) constructor called but it’s not the object that’s currently being constructed with NewObject. Maybe you trying to construct it on the stack which is not supported.
Can I somehow FORCE unreal to flush all cache and recompile all stuff? My project does not contain any assets yet so I do not worry losing any asset, it is only used to develop C++ functionality and I would love to get it back working.
Thank you.