Critical Error on Editor Startup
Please can anyone elaborate on what might be culprit of this error?
Can I somehow FORCE unreal to flush all cache and recompile all stuff? My project does not contain any assets yet so I do not worry losing any asset, it is only used to develop C++ functionality and I would love to get it back working.
asked Nov 27 '16 at 11:36 AM in Bug Reports
So after couple debug trace sessions and googling I figured out, it was my mistake. I'm still wondering why it happened.
I have in my Actor derived class .h file defined code like this:
But I forgot to initialize this in constructor and I'm not sure why I need to do so in constructor. I was planing to do lazy on demand initialization so if someone can explain:
Why I need to do this in Actor constructor?
So if anyone can explain why I need to do this in constructor, I'm all ears :) Still new to C++ in general so maybe I'm missing something important here.
Above change fixed my project startup for me. Working again.
answered Nov 27 '16 at 04:14 PM
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