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GEngine, Player Controller - CRASH

I tried get PlayerController but its CRASH. Please help me!

 APlayerController* pc = GEngine->GetWorld()->GetFirstPlayerController();

I investigate this, and found GEngine->GetWorld() return NULL !!!

How to get Real Pointer from GetWorld() ??

Product Version: UE 4.14
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asked Nov 27 '16 at 01:15 PM in C++ Programming

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Always check your pointers, so it should look like that:

 if(GetWorld() != nullptr ) {
      APlayerController* pc = GetWorld()->GetFirstPlayerController();

Also, don't duplicate questions: https://answers.unrealengine.com/questions/529349/gengine-getworld-return-null.html#answer-529382

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answered Nov 27 '16 at 03:21 PM

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