My character looks blurry when running over textures i made myself.
When i run over imported textures, my character seems to go blurry kind of. It looks like it is lagging behind i suppose. If anybody has a solution it would be greatly appreciated. Thank you.
asked Nov 27 '16 at 12:38 PM in Using UE4
The issue you're seeing is caused by Temporal Anti-Aliasing. This typically happens when you're moving over a "busy" detailed texture since the last frame is blended with the current to soften the edges. Searching AnswerHub/Forums can detail better some things others have done to reduce the problem you have or by switching to another AA method like FXAA.
To switch AA methods you can do this in the Project Settings > Rendering section.
answered Nov 28 '16 at 02:52 PM
Tim Hobson ♦♦ STAFF
This sounds like a post-processing effect, most likely motion blur. Go into your Project Settings/Rendering and go to the default post processing settings. Disable all of them and look if the problem still exists. If it does you can also setup a post processing volume inside your level, make it unbound and set the motion blur to 0. Maybe this solves it.
But unless you post a screenshot of your character we can't help you that much to be honest.
answered Nov 27 '16 at 09:23 PM
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