[Closed] Pak Files as Patches
I've read a few posts on here talking about using .pak files as patches and I'd like a little more light shed on that.
The question has been closed Jul 01 '16 at 08:44 PM by Samantha Sutton for the following reason:
The question is answered, right answer was accepted
First of all, patched .pak files is something we are definitely planning on supporting, but haven't gotten to it yet. In fact, I just put it in my Trello column yesterday (this is not in the public one yet).
answered Jun 06 '14 at 02:46 PM
Hi overlawled , We did not hear back from you in response to this issue, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Apr 06 '15 at 05:01 PM
If you look in IPlatformFilePak.cpp it shows you the order that the pak files will be in.
Which basically means that the .pak file in the content/paks folder that starts with the name of your project (i.e. the main pak file for the game) will be first. You can get around that by making sure your new .pak starts with the name of your game, but still comes first alphabetically (if that makes sense), or alternatively, make sure your new .pak ends with "_P.pak", which is what it checks for when loading patches.
(This is looking at 4.8)
answered Nov 11 '15 at 05:09 PM
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