How to hide a layer of a tilemap using blueprints?

Hey,

I work on a sidescrolling 2d game using paper2d. I made a level as a tilemap and set it up in different layers.
Now, i wonder how i can hide a layer of the level tilemap on a key press.
In the image below i made a reference of the tilemap and saved it in a variable (actor). But how can i toggle a layer on and off?

Thanks in advance

Bump! using 4.19.2 and there doesn’t seem to be a way to do this still